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Charlbury Armchair

The Charlbury Armchair is a great example to show a glimpse of my workflow which is used in lots of my furniture models. It is one of my favourite pieces to have created.

This armchair model was an apparently simple design to digitally replicate until I realized that I had to connect the arms and seams of the chair into the back without any clipping. It was much more difficult in practice and after lots of mental gymnastics I'm thrilled that it worked out beautifully in the end.

Charlbury Armchair in Kingfisher Velvet. - Rendered in Corona Renderer.

Charlbury Armchair in Kingfisher Velvet. - Rendered in Corona Renderer.

Wireframe model rotation in Marmoset Toolbag.

Reference Image from Swooneditions.com

Reference Image from Swooneditions.com

Dimensions

Dimensions

Progress 1/5 - Start with very low poly shapes and block out the form.

Progress 1/5 - Start with very low poly shapes and block out the form.

Progress 2/5 - Adding turbosmooths and refining the shape with soft selection and cage morphs.

Progress 2/5 - Adding turbosmooths and refining the shape with soft selection and cage morphs.

Progress 3/5 - Experimenting with cloth modifier for the back cushion to get an organic looking shape. Made the seams from: Clone back and seat cushion > inverted open chamfer > shell > turbosmooth.

Progress 3/5 - Experimenting with cloth modifier for the back cushion to get an organic looking shape. Made the seams from: Clone back and seat cushion > inverted open chamfer > shell > turbosmooth.

Progress 4/5 - Falloff map to give velvet effect looks strange in un-rendered viewport.

Progress 4/5 - Falloff map to give velvet effect looks strange in un-rendered viewport.

Progress 5/5 - Velvet looks smooth and even and normal maps made in Substance Painter give realistic looking folds and creases.

Progress 5/5 - Velvet looks smooth and even and normal maps made in Substance Painter give realistic looking folds and creases.